Games Designed To Educate The Younger Generation.
ROVIO, CERN and Mindblown Labs are just three of the many companies and organisations that are designing games and APPs with a view to engaging and educating the younger generation.
The makers of Angry Birds (ROVIO) and the European Organization for Nuclear Research (CERN) have joined forces to develop “fun learning experiences for kids” in an attempt to get children more interested in science.
This has come about as a direct result of Rovios` newest initiative to utilise the power of the Angry Birds brand as a learning aid. The Finnish company has kicked off a learning programme — under a new brand, called Angry Birds Playground (not to be confused with Angry Birds activity parks – two of which are scheduled to be built in the UK) for 3 to 8-year-olds based on the Finnish National Curriculum for kindergarten. This collaboration will involve co-producing learning support materials with CERN; these will initially include books and a board game however more products have been promised to follow.
CERNs head of education Rolf Landua quotes…
“Modern physics has been around for 100 years, but it’s still a mystery to many people. Working together with Rovio, we can teach kids quantum physics by making it fun and easy to understand.”
The Teenage generation have also been catered for with the development of an iOS game called “Mindblown Life,” which aims to teach them the importance of money management and long term financial planning.
In the game players will have to negotiate a series of “life simulating” tasks and adventures whilst interacting with other online users balancing work and personal lives and aiming to avoid “virtual bankruptcy.” The game is specifically designed to teach the younger generation applicable real life skills such as the potential cost of a bad relationship and how unnecessary spending can affect their future retirement funds.
Tracy Moore cofounder of Mindblown Labs quotes…
“The game can play an important role for young adults emerging into a dramatically different economy than the one that existed just several years ago. We`re at an unsustainable point in financial literacy, if we don’t do something now, the tomorrow that exists will be dramatically different from the one we imagined and the one we want.”
Do you think that your children could benefit from games like these? Please leave your comments in the box below…